Miguel Garcia • Directory

An index of projects, people, and ideas.

A directory of things I build and the work that inspires them.

  1. 01

    cv-chat

    Digital CV with professional profile, experience, and a grounded chat experience.

    Includes profile_chat, a grounded LLM Q&A on top of my profile data.

    • Astro
    • TypeScript
    • GSAP
    • Cloudflare Worker

    Active

  2. 02

    wellstudio_platform

    Modular Next.js platform for a boutique wellness studio, covering members, bookings, plans, payments, and studio operations.

    Built as a Vercel-first modular monolith with Supabase Auth, Supabase Postgres, Prisma, and focused testing gates.

    • Next.js
    • TypeScript
    • Prisma
    • Supabase

    Active

  3. 03

    momentum

    Native macOS productivity app focused on building and keeping momentum in daily work.

    Landing is published separately and the full app source is available in its public repository.

    • Swift
    • SwiftUI
    • macOS
    • Astro Landing

    Active

  1. article / en

    Why this site is a directory

    A short note about why I want this personal site to work as a changing directory of projects, readings, people, and ideas.

    • personal-site
    • writing
    • process
  1. book / engineering

    The Software Engineer's Guidebook

    Navigating senior, tech lead, and staff engineer positions at tech companies and startups

    By Gergely Orosz

    A pragmatic career reference for understanding engineering growth, senior expectations, and the path toward broader technical leadership.

    • career
    • engineering-leadership
    • staff-engineer
  2. book / product

    Insanely Great

    The Life and Times of Macintosh, the Computer that Changed Everything

    By Steven Levy

    A technology history reference about the Macintosh, useful for thinking about taste, product conviction, and how strong interface ideas become cultural objects.

    • apple
    • macintosh
    • technology-history
  3. book / design

    Creative Selection

    Inside Apple's Design Process During the Golden Age of Steve Jobs

    By Ken Kocienda

    An inside look at Apple's demo-driven product craft, connecting engineering, taste, iteration, collaboration, and empathy.

    • apple
    • product-craft
    • software-design
View all people
  1. Design / Writing

    Benji Taylor

    Writing and interface decisions with strong editorial clarity, calm pacing, and intentional visual rhythm.

  2. Engineering / Writing

    Gergely Orosz

    Practical insights about software engineering, leadership, and how high-performing teams work in real companies.

  3. Interface Design / Animation

    Emil Kowalski

    High-craft interface work with sharp attention to motion, interaction details, and practical frontend execution.